I’ve been working rather hard on an article about game development, particularly magazine game development, for a good while now, taking Brian Train’s Third Lebanon War and Decision Games’s Next War: Lebanon as an occasion. I won’t belabor you with a quote before I’ve rendered my work a little more coherent. The above image compares 3LW to a third, much more traditional hex-and-counter game. The article is meant to be an appeal to improve games criticism such that the coherence of the geographies (and many other aspects) are more seriously treated analysed. I suppose the public for this is rather small–and even within that tiny arena this would probably be considered pedantic. But the geographer and cartographer in me can’t be kept down.
I’m also working just about as hard on a chapter for Chris Engle’s upcoming book on matrix games. Both of these are going to take me into January before revisions are finished. I’ll get back to posting on FTGU design soon thereafter. Remember to drop me a message if you’re going to be in North Texas over the holiday season. I’ll be travelling with an FTGU counterset. Watch this space.