You would think I would know my way around after forty some-odd years. The above was the most difficult georeferencing project I’ve done. I grew up in the woody part to the north west. If you look at period photographs of Fort Worth there aren’t any trees, however. There are barely any houses. Only a few of the stately homes survive. The only vestige of Camp Bowie (1917-18) that I can remember was, perhaps, the Prevost Street water tank, which was taken down around 1995. It’s a parking lot now, but locals will remember the place for the news stand that used to be there called “Under the Tower.” It used to be the only place on the west side of town (or anywhere in town?) you could buy an edition of the New York Times or Le Monde.
The project is to create a 3D visualization of the army camp which was created to train the 36th Infantry Division for France after its withdrawal from the Mexican border in 1916. It is challenging because all of the streets in Fort Worth were dirt back then. What permanency persists in the road grid owes to the cadastral parcels. Interstate 30 cuts right through the middle. All the streets that were laid on a parallel azimuth to Camp Bowie Boulevard (then Arlington Heights Boulevard) are gone. It is interesting to imagine my high school’s playing field serving as a parade ground for the 141st Infantry Regiment.
After a restorative holiday visit to the US I’m bringing back a great number of new documents from the John Colby papers housed at the University of Oklahoma, two of which are particularly illuminating about the action at Beau Coudray in which two companies of 357IR were overrun. (This will be the subject of an upcoming scenario, BEAU4.)
Anyway, I’ll be doing a drop-in playtest of the learning scenario SEV0. Download the playtest package and drop me a line. Or just show up. As usual, communications will be via Skype (neal.durando). If you need help using VASSAL, just let me know. It isn’t hard–there’s remarkably little configuration hassle.
In hindsight I should have played against them both, hotseating between games. One of the difficulties of playing in a museum is that there are a lot of fascinating artifacts literally within arm’s reach that are catnip to chatty people like me.
I’m glad to have selected Band of Brothers to provide the base rules for the system. Both Karl and Chris were able to pick up concepts like LOS, movement costs, and fire attacks with a simple, verbal instruction. I don’t think Karl ever looked at the player aid card. This has less to do with the indifferent brevity of my explanations and more to do with the staying power of the base system designer Jim Krohn’s simple, enabling design decisions.
The experience inspired me to organize a starter set, a smaller footprint, print-and-play version of FTGU. Over the next month I’ll organize the four learning scenarios and a reduced counter set into four ledger-sized pages.
I’ll be there with the director of the museum. I’ll do a quick presentation of the game and we’ll get right to it. Depending on the number of people who show, I may run a short tournament with the prize being a complete set of playtest counters to the winner. We’ll play BEAU0 and SEV0, two all-infantry learning scenarios which take place on an excerpt from the Beau Coudray and Sèves maps. When I get a moment, I’ll put this together as a PnP sampler of the whole module. Anyway, hope to see you there!
A note about the Military Museum of Fort Worth. Tyler Alberts’s labor of love in honor of his grandfather is unbelievably well curated. Really a jewel of a museum and where I’ve done the lion’s share of my research. Tyler has unbelievably precise knowledge of individual veterans in addition to an excellent and deep understanding of 90ID’s actions from Normandy until the end of the war. He is especially good with the social history of the artefacts in his displays. If you want to know where the laundry number in a 1942-issue U.S. musette bag can be found, Tyler is you man. He can probably even track down the original owner. Even if your questions aren’t about 90ID, if you have a question about the experience of the citizen-soldier in the Second World War you would be hard pressed to find a more accessible and knowledgeable source.