There are few better ways of advancing creative projects than walking and thinking as you go. Except walking and thinking with like-minded companions like developer Brendan Clark and fellow cartographer Florent Desse-Engrand. Over the week, we visited all four AOIs in the game and compared actual topography with my maps. I’m very pleased with my initial work; it was particularly gratifying to see Brendan pull out the game map to navigate, although he had a choice.
Brendan and I talked game design quite a bit, both with respect to FTGU but also to a larger-scale game I’ve been calling “Omega”, as it represents the last HIC WW2 game I want to do. “Beyond Omega” might have been a suitably ridiculous name for the subsequent project until until, in a flash of inspiration, brought on by Brendan’s mention of Alice in Wonderland I came up with “Nine Rabbit Heads in a Box.” Why 9RHB? Because it’s way better than eight and who ever heard of ten?