12 June 2016

Brendan and Florent push out to the road ~150 meters forward
Brendan and Florent, vicinity N28.11, pushing out to the road leading to Les Surelles. The bocage to their left on the game map was torn out sometime after 1947 and the rooftops of the farmhouse can be seen above the bordering hedges. Unlike in the photo, corn was not planted here in 1944, according to Mr. Levavasseur, but wheat which would have stood just under a meter high, judging by other wheatfields observed in the AOI. (Observations made exactly 72 years to the date).

There are few better ways of advancing creative projects than walking and thinking as you go. Except walking and thinking with like-minded companions like developer Brendan Clark and fellow cartographer Florent Desse-Engrand. Over the week, we visited all four AOIs in the game and compared actual topography with my maps. I’m very pleased with my initial work; it was particularly gratifying to see Brendan pull out the game map to navigate, although he had a choice.

Brendan and I talked game design quite a bit, both with respect to FTGU but also to a larger-scale game I’ve been calling “Omega”, as it represents the last HIC WW2 game I want to do. “Beyond Omega” might have been a suitably ridiculous name for the subsequent project until until, in a flash of inspiration, brought on by Brendan’s mention of Alice in Wonderland I came up with “Nine Rabbit Heads in a Box.” Why 9RHB? Because it’s way better than eight and who ever heard of ten?

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