Armored Feint, Scenario Design, Part III

The game map doesn't depict the actual terrain over which the attack took place.
The game map doesn’t depict the actual terrain over which the attack took place. (Orange arrow is the notional axis of advance; the blue is the historical one). So the scenario will be moved about 250 yards to the east. North to left in all images.
Here's the aerial photo from which the map was drawn.
Here’s the aerial photo from which the map was drawn.
Scenario map
The game map of the same area. As there is no breach like the one shown in Middleton’s map, a scenario specific rule is in order. Thus all woods hexes become orchard, which will permit the tanks to maneuver.
The long, open rising corridors along the real route of attack.
The long, open rising corridors along the real route of attack, vic. 2-3 hex rows west of the map end. Indicative of the steady rise out of the creek bottom toward the intersection on the Lithaire road. Brendan Clark is walking SSE.

 

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