Armored Feint, Scenario Design, Part VI

capture
End of Turn 1. US find a nice position to overwatch his advance all the way to an objective. It is also inadvertently in the field of fire of a PaK40.

Just a few days before, 712 tk bn’s S3 journal notes that “tank infantry coordination is totally different” meaning that it was lacking. Accordingly, the US cannot use armored advance, which is a module-specific rule based on JK’s halftrack rules. Bold play revealed a real unit and a dummy. The real unit was in the orchard (woods) now occupied by the Sherman on the left. He wisely held fire and bugged out (under the H concealment counter).

At the turn’s end, the US enjoys an excellent overwatch position, but is also exposed to the AT gun dug in on the road. Note that the gun was not revealed as it occupies concealing terrain (Norman Roads). Even if the brown ditch depiction weren’t present it would still enjoy a three-level height advantage. It would be nice if the US decided to commit to this corridor, maybe put a second tank into it. I’ve already decided it makes sense to swing the infantry behind that bocage to see what they can see while they enjoy overwatch fire from the tanks.

It is difficult to appreciate how much an effect bocage has on lateral fires until you are actually walking the terrain. With respect to the historical action, this axis of advance is more oblique to the ridge line and is thus steeper, making it much harder going for the infantry. The fields are also narrower. Which, as you can see above, works both ways so long as you have highly mobile supporting fires.

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