Here’s the third installment. One more to go. Pushed the counters around once, upped the US and dinged the Germans. The situation is 22 July 1944. After a hard day of fighting to gain less than a kilometer, 1- and 2/358 try to integrate their lines. The scenario is here and you can right click to download the VASSAL module.
It will be important to consider flanking, mines, crossfires, and dusk. I think this will be a fine illustration of how closely fought engagements in bocage country really were. Here’s a draft crossfire rule. I already see that the cases of 180° hex spines already need to be added.
Optional base game rule 3: Flanks are alway in effect in FTGU. If a player makes two consecutive direct fire attacks in the same impulse at normal range against the same infantry target across two non-connected hex sides, place a flank marker on the target unit. Note: a vertex is not considered part of the hex side. In addition to the usual negative effect for melee, the infantry unit under a flank marker now tests morale at -1. Remove the marker in the Recovery Phase.