Game development is one of those things you recognize when you see it. Yet, absence of development is a portmanteau upon which a reviewer might hang any sort of criticism without going into too much depth. I’ve always found this unsatisfying, even though I’ve made the same criticism myself. This is a case study of Third Lebanon War (3LW), which became Next War Lebanon (NWL) upon publication by Decision Games. I tried to tease out a useful definition in the hope of moving discussion about development in the wargaming community toward better publication practice.
I first played designer Brian Train’s 3LW in advance of receiving NWL. The former is the designer’s edition, informed only by his own playtesting whereas the latter was the version DG brought to market, benefitting from the attentions of an in-house playtest and the effort of developer Eric Harvey. I’ve appreciated Train’s irregular warfare designs since 2007 when, in preparation of a presentation on French influences on US counterinsurgency, I came across his rather sober game Algeria, which was welcome compliment to my reading.
Over subsequent posts, I’ll try to set out the differences in game play between 3LW and NWL, set out the changes made over development, and come to a conclusion about the relation of each to the conflict they model.